— aka.spvn

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My 2 cents worth

So, I’ve recently started writing for DarkZero, a site about video games that covers news, reviews as well as articles. I stumbled upon it through N4G and really liked the setup, so after emailing them, I (surprisingly) got into the team over there. Really excited to be part of the staff. :)

Anyway, as my first piece over there, I decided to rant about how annoying gaming can get when you’re located in Asia. I’ve been wanting to write about this for a long time, but never really wanted to do so on a personal blog of mine since very few people would read it anyway. However, hopefully by writing about it over at DarkZero, it’ll gain a little more exposure.

Of course, the annoyances of being Asian in the online world hardly stops at gaming, there are a whole ton of other annoying things I’ve encountered throughout the years. But that’s a story for another time, for now, here’s a short excerpt from my post as well as a link to it.

Read more @ http://darkzero.co.uk/blog/what-its-like-to-be-an-asian-gamer-part-1/

Problems Playing Online

The biggest example? Game servers. Every single time I refresh my server browser in practically any game, I’ll see dozens, if not hundreds, of USA servers available. Of course, living on the opposite side of the world means it’s impossible for me to play on those servers, seeing as how I’ll definitely have a ridiculously high ping. Of course, the same applies to UK servers as well, though there are probably slightly fewer servers available, but it’s still a substantial amount.

In contrast to Singapore, it’s a pain to search for game servers that give me a reasonable enough ping. And it’s not just small games that have insufficient Asian servers, I’m talking about the major, so called Triple-A titles that don’t have enough Asian servers as well. When Left 4 Dead was first released last year, I almost always had to host games locally just so that I could play without any latency. But then again, my computer itself then proceeds to lag because I’m hosting the game. It wasn’t until roughly a month later that a group of Singaporeans managed to sponsor a couple of servers for us to play properly. However, the demand for local servers was so high that they were almost always full as well and I had a hard time trying to play online.

For Team Fortress 2, I can count the number of servers available on 2 hands. Call of Duty 4: Modern Warfare? I can count the number of servers available on just 1 hand.

This problem isn’t just present in Singapore. For example if you went over to Game Tracker and searched for Call Of Duty: World at War servers:

Country

Population

Number of Servers

USA 303 million 1375
UK 60 million 505

In comparison:

Country

Population

Number of Servers

China 1.3 BILLION 8
Japan 127 million 5
Korea 47 million 4
Malaysia 25 million 1

Not to mention Japan and Korea are probably the two Asian countries with the most active gaming communities. Oh and at the time of this writing, only 1 out of the 8 Chinese servers have 29/38 people playing, the other 7 are completely empty.

Thus, you can see how frustrating it is for us to come online and see people discussing about how great the multiplayer aspect of a certain game is, yet we’re simply unable to enjoy them in the same way.

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Graph 1Like any other blogger, I’ve always been searching for ways to drive more traffic to my blog, be it through SEO or whatnot. However, in almost every article I’ve seen providing tips on how to drive more traffic to your blog, almost all of them suggest using social bookmarking websites, whereby you submit your stories to a site such as Digg or Reddit and hope it reaches the front page by sheer popularity. Very few articles will eventually reach the front page, and it’s not easy to get there. But if you do, the rewards are pretty substantial.

N4G logoLuckily for me, I got lucky a few weeks ago and my post on “Why Quake Live Will Be the Best FPS Ever” got to the front page of N4G, a social news site for gamers. You have no idea how excited I was as I watched my view count shoot to more than a thousand on that day. Previously, I was averaging 5 to 10 posts a day at best. I was elated no doubt, but afterwards, in retrospect, there are a few lessons to learn from this about such sites.

  • Sensationalism – I never noticed it when first submitting the post, but a sensational and outrageous title was definitely the primary reason why my story managed to reach the front page. Some people probably couldn’t wait to read the article so that they could argue with me about how Killzone 2 was tons better. Others on the other hand were glad someone shared their taste.
  • Don’t expect to get loyal readers – My view count only shot up for that day to more than a thousand, the next day it was a few hundred, by the third day my stats were back to previous levels, only slightly higher. And they’ve been like that all the way. I’m doing  a little better now, averaging 10+ views a day, but nowhere near good yet.
  • Most people don’t bother reading the entire article – I know this because I actually wanted to test if people bother to click on those “For more information, read this post” links. So when I realised my story had hit the front page, I hurriedly wrote up another short post and linked to it at the end of my main story. In the end, I had 1250 views for the main story and only 70 views for that short post at the end of the day. Sure, some of them probably saw the link but didn’t bother clicking it, but the fact that only 5.6% of the original readers bothered to read on for more information shows how people don’t really bother much.
  • Quality doesn’t matter – Seriously, when it comes to getting traffic from social news sites, the quality of your post itself doesn’t matter. People have no idea what to expect from your post except from your title. No matter how good your post is, it is highly unlikely that people are going to add your site to their RSS reader just because they liked your one post. So, you’re going to get traffic regardless of whether you can spell simple words.
  • People can get A-N-A-L – So, after I found out how useful social news sites could be to gain traffic, I submitted another one of my posts, which in my opinion is much more informative and interesting, and is a post which I really want people to read. However, it got rejected by someone because “article is a month old”. Here’s the thing, my post on Quake Live was almost equally old, yet no one bothered to report it. Yet for some strange reason they decided to do so with this post, and I have no idea why, nor do I have any control over what they want to do.

In conclusion…

Are social news sites the best way to gain traffic? Definitely not. You have no control over how your story does, and even if you are successful, you’re not going to gain any loyal RSS subscribers from that. However, it definitely does help with your SEO in my opinion, because after that day, more people have reached my blog from random search terms than before. And I’ve definitely seen more people visit my blog on a daily basis, though it’s still pretty inconsistent, and I have a very small reader base. Most of them probably reached via search engines and only bothered to read that one post.

In conclusion: trying to drive traffic to your blog can be a pain in the ****.

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shuffle-silverSo my exams are finally over, (hurrah) but I come back to find Apple introducing a new iPod shuffle.

To me, this is Apple’s stupidest/dumbest/lousiest/crappiest/most idiotic product in its 32 years of existence.

No controls = only Apple’s earbuds

This, to me, is the epitome of stupidity. You don’t allow your consumers to use their own preferred earphones because you decide to take away ALL THE CONTROLS, COMPLETELY.

The very fact that the iPod Shuffle is lacking this “feature” makes it completely inferior to every single other MP3 player on the market, both past and present.

Do they really think customers will be attracted to buying something which has no controls and which you can only use with Apple’s earbuds? For people like me whose ears just won’t earbuds to stick to them without falling out every 5 seconds, it’s impossible for me to use the new iPod shuffle. The fact that they’re probably going to release an adapter that adds a remote doesn’t help things because

  • I hate using remotes, they’re just clumsy and gimmicky
  • I HAVE TO PAY FOR IT

Think about it, I have to pay to be able to control my MP3 player, and not to mention in a way which I detest.

It’s smaller… WTF?

Seriously, did they think the previous iPod Shuffle was not small enough? To me the previous iPod Shuffle was pretty darn good, it was just the right size, felt solid enough, and had a clip. All you could ask for was more capacity, which Apple could add over time.

But come on, was there really a need to make it smaller? What’s the point, are people really going to get all excited over it because it’s like 1 or 2 cm smaller? I certainly don’t need it.

I don’t want someone talking in my ear

Basically, Apple came up with this “brilliant” idea that a robotic voice would read to you the title of your song. I used to own a shuffle and l-o-v-e-d it, and it never had this feature, because it’s completely unnecessary. The original tagline for the iPod Shuffle was “Life is Random”, which was perfect. The whole point was that you didn’t know/bother about what the title of the song was, you just enjoyed whatever music that started randomly playing.

There was never the thought going through my head that “damn, I wish I knew what this song was”, more often than not I already did because the songs I put in my Shuffle were all my top-rated songs which I listened to constantly.

All in all, I really don’t see the point in this new “VoiceOver” feature.

Imagine this conversation…

Customer: Oh this is interesting, what’s this?

Apple guy: This is our new iPod Shuffle! :)

Customer: Oh I see… wait there aren’t any buttons?

Apple guy: Yup, that’s right! :)

Customer: So it has a touch screen or something?

Apple guy: Nope! :)

Customer: Then how do you control it?

Apple guy: Using Apple’s earphones! :)

Customer: Oh, then what if I want to use it with my own headphones? How do I control it then?

Apple guy: You can’t! :)

Customer: You’re joking right?

Apple guy: No! What’s wrong?! Look! It’s SMALLER! :)

All in all…

Apple’s going down the drain if they continue to produce products like this. Honestly, when I first saw the story about how the new iPod Shuffle has no buttons, I thought it was an Onion article.

Oh the horror when I found out it wasn’t…

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Coverflow in Safari 4 Beta

Let’s face it, Apple has always been obsessed with being as sleek as possible when it comes to their hardware and providing as much eyecandy as possible when it comes to their software. They have a knack for introducing products that will Wow the public while making Mac lovers drool over the most recently overpriced product they released.

Thus, it was hardly surprising when Apple purchased Coverflow from an independent artist back in 2006. Coverflow was originally an additional plugin to iTunes, which did exactly the same thing it does today: showcase your album art in a very stylish and sleek form, precisely what Apple loves. When Apple first bought it, all they initially did was make it a default feature in iTunes, but as time went by, they tried to introduce Coverflow to anything and everything.

Everytime I watched Steve Jobs introduce a new product or iPod at keynotes in recent years, he’d always reach the part where he shows off Coverflow for the umpteenth time. Everytime he tries to wow everyone with it, I’m busy cringing in front of my computer screen going, “Not this stupid thing again…”

The truth of the matter is that Coverflow is nothing more than a gimmick. I use it for like 5 seconds now and then just to scroll through all my album art really really fast, because it really does seem cool! For literally 5 seconds that is, after which I imeediately switch back to the much more functional list view.

And now, with the latest beta version of Safari, Apple’s default web browser for the Mac, they’ve done the unthinkable: shoehorning Coverflow into a web browser.

This really is the last straw.

Does Apple REALLY expect people to use it to browse through the history of the sites they’ve browsed? Personally, I almost never look at my history, except when I need to go back to a site whose URL I forgot on the rare occasion, I’ll do a quick search and be done with it.

What does Apple expect us to do? Get bored with web surfing and so we turn to surfing through our history for the fun of it?

Get real. Practically no one uses Coverflow on their iPods or iTunes, where we actually get to see some pretty cool album art fly by. But honestly? Watching snapshots of websites fly by? Nu-uh, not for me.

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psp-rumour-picture

Seriously, Sony really doesn’t seem to get it. They recently released more colours for the PSP, and now there are rumours that they’ve got a PSP-4000 in the works, this time with a sliding screen in front. From the rumoured pictures, it seems like they’re heading in a completely new direction for the PSP. This isn’t PSP 2, just a “complete aesthetic overhaul” apparently, meaning old PSP games will still work on it.

Seriously, does Sony not get it that the PSP isn’t doing well simply because most of the games SUCK. Maybe they need this guideline below:

  • PSP games suck
  • No one buys PSP games
  • No one buys PSPs, everyone flocks to DSes
  • Developers see the trend
  • Top developers stop developing for the PSP
  • PSP continues to get shitty games
  • therefore, redesigning the PSP won’t help things.

Just Make a PSP 2 Already

In my opinion, if Sony really wanted to make such a move and revamp the PSP, they should have done the same to its insides as well. They might as well have designed a brand new PSP 2 from the ground up, with a faster processor and better graphics and whatnot, and admit the PSP is going nowhere. But no, instead Sony decides to just do an aesthetic overhaul.

COOL! for like 5 seconds…

I have to admit that if the final product is anything like the pictures, it will be pretty cool. Unfortunately, this will excite people for about a few weeks, then they’ll remember the real reason why they stopped touching their PSPs (like me): the games just aren’t fun. Making us play a shitty game on a larger screen (and hence at a lower resolution) just isn’t going to cut it Sony.

The Simple Solution

So what can they do to help? I’ve already said time and again in this really really long rant of mine about the PSP. They need to attract more top developers to develop high quality games for the PSP that people will actually bother to play. And cut the bullshit about it being a “portable media device”. I use my iPod for photos, videos and music and my PSP solely for gaming.

That is… when I still bothered about my PSP. Seriously, it’s probably collecting dust somewhere in my house. Not sure where exactly though…

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C11331AF-3112-447F-97AA-641D3EFF78C9.jpg

Earning Money Online

I’ve always loved the ability to earn money online, especially in the past. I managed to earn a considerable amount of money, simply through blogging. Sure it’s nothing much, but for doing something that I love to do, it’s pretty great that I can earn money while doing it. Unfortunately, I stopped blogging for cash for quite some time, and recently decided to start. This blog is still relatively new, so I’m not exactly making much progress with it yet. However, while trying to restart my personal “blogging for cash” campaign, I came across this site called SocialSpark.

Founded by the same people who run PayPerPost, which is probably the internet’s most popular place to turn to for advertisers for your blog, SocialSpark is… well… to me, the exact same thing as PayPerPost. But for some reason, the opportunities there seem to offer higher payouts. Obviously I tried to register this blog with SocialSpark upon seeing that.

SocialSpark’s Ridiculous Policy

Unfortuantely, my blog got rejected, for a reason which I totally did not expect:

Thank you for your blog submission!

Unfortunately, as per our terms of service, bloggers must be at least 18 years of age in order to participate in our Marketplace.

Thank you.

John C @ Social Spark

Seriously? I can’t take part because I’m not 18? I really wonder what’s the rationale for having an age requirement, is it really true that a 14 or 15 year old can’t blog better than an 18 year old? For crying out loud a kid started earning money online by blogging when he was just 13-years-old, and you’re telling me I can’t take part because I’m only 17?

Now, the wait…

Unfortunately, nothing I can really do about it, except rant here on my blog, which practically nobody reads anyway (for now :) ). The only thing I can do is wait till my 18th birthday and then resubmit my blog. In the mean time, my PayPal account will continue running dry while trying to keep this domain and server live, seeing as how I’ve got no avenues to earn any income for now.

But seriously, I wonder what’s the rationale behind the age requirement…

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New PSP-3000 Colours Announced

PSP ColoursAwhile back, I posted this post about the PSP, in which I discussed about the PSP’s floundering performance in the market as well as what I thought Sony could do to save the system. Essentially, in my opinion, the way Sony should go about things is that they have to focus on the software side of things. They’ve been busy updating the system itself non-stop without pausing to realise the actual reason why people aren’t playing their games is because most of them just aren’t fun (especially on the PSP). Hence, instead of continuing to obsess themselves with the hardware, they need to start attracting more developers to develop triple-A titles for the PSP, as many developers don’t see the point in investing resources into developing a PSP game because of it’s low market share. If Sony can just capture high quality developers to develop high quality games for the system, the PSP just might see a resurgence.

Alas, it seems as if Sony has chosen to go in the completely opposite direction. They just recently announced another 4 new colours for the PSP-3000, their latest iteration of the device. Not only did they decide to continue along the path of refreshing their hardware, but they actually went and did the lamest thing possible: superficial “enhancements” ie. making them more colourful.

SERIOUSLY?! This is what the Sony marketting team thinks is the thing that’s hindering the sale of the PSP?

“We don’t have enough colours, no wonder people aren’t buying the PSP. We have to introduce MORE colours, I bet people will be more attracted to our product after that!!! Nevermind that we already got multi-coloured PSPs, let’s just introduce more colours! That’s the only thing people care about!”

For crying out loud, even back in the days when the iPod only came in one or two colours it still sold like hotcakes, and even today only the iPod Nano comes in multiple colours. Do you see Apple having any problem with sales? But that’s besides the point, I’m amazed that the Sony marketting team actually thinks introducing more colours will boost sales significantly. Nintendo hasn’t made any updates to their DS hardware for quite some time now, be it the internals or superficially, yet they still hold twice the marketshare of Sony’s PSP.

Sony really needs to wake up. I love my PSP, more so than my DS, but I haven’t touched it for ages, considering how the only games that come out for it nowadays aren’t worth my time at all. Sony really needs to wake up and do something quickly, or else it seems the PSP might really die out to the DS.

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Quake Live LogoFor those who don’t know, I got into the Quake Live closed beta just this month after they decided to expand the player base. Unfortunately, there currently aren’t any Asian servers for Quake Live, and while that’s bound to change by the time Quake Live goes live (no pun intended), little ol’ me is stuck with 300ms ping in every single server thus far. It’s a pain I tell you, to have shotgun pellets take like forever to hit the wall and to watch your lightning gun beam bend and turn really slowly as you turn your mouse. It’s practically impossible to kill anyone, save for the random kills I get whilst spamming rockets away. Really, spamming rockets at every single thing you see (including walls and floors even if there’s no one there) is the only way to kill anybody with such great lag.

Thus, I’m relegated to playing with bots all the time, and guess what: it’s still loads of fun.

Fast Paced Action… Period.

Before I go any further, I’d better explain that Quake Live is a reboot of the game Quake 3 Arena which was released back in 1999. To me, Quake 3 (and now Quake Live) will always be my favourite game of all time. The numerous yet manageable number of weapons, great level design, infinite level of customisation for players with different wants and needs, etc. Everything in this game helped contribute to its unparalleled fast paced gameplay.

Quake 3 LogoFor some reason, games don’t do this any more, developers seemed to have stop bothering about fast paced FPSes for a looooooooong time. The two greatest FPSes to me? Quake 3, and the original Unreal Tournament, which was also released in 1999. For a decade, not a single other game has come close to offering the same level of excitement and tension these 2 games offered. Quake 4 was a complete failure in my opinion and it lost a lot of what made Quake 3 so much fun. Sure the single player campaign was fun, but the multiplayer aspect was a huge step backward. As for Unreal Tournament? They decided to ditch the fast paced, small scale gameplay and instead opted for a more Battlefield-esque shooter, having large fields of play and vehicles to boot.

Strategising!!!

What made Quake 3 so great? It has everything a video game needs. Most people might simply think it’s just a matter of how good you are at aiming in a video game, and that’s true for most FPSes nowadays, but Quake 3 was so much more. Strategising (a concept that FPSes of today seem to be completely unaware of) is so important in this game that it’s probably as important, if not more, than the player’s skill.

  • First you got to know the map like the back of your hand. Which doorway leads to where, which teleporter goes where.
  • That means you’ll have to keep track of where your opponent is, for example if you see him in one part of the map you’ll have to immediately infer where he’s able to go to next or what items he has in his vicinity to pick up.
  • Then you have to remember where all the weapons are around the map so that you know which one to go to for a particular situation
  • Then you gotta remember where all the health is scattered around the map so you know where to quickly retreat to if you’re under attack. No, you don’t have magical health-regenerating abilities like what every single FPS seems to be going for nowadays.
  • Then there’s the mega-health, which basically gives you a ton of health when picked up (as the name obviously implies). Thing is, once it’s picked up, the mega-health will respawn every 35 seconds (in Quake Live at least), so whenever you pick it up or hear your opponent pick it up, you gotta take note of the time and subtract/add 35 seconds so that you’ll know when it’s back there for you to pick it up again, to prevent your opponent from getting it.
  • Then there’s the issue of different types of armor (which protect you from too much damage, obviously) which respawn every 25 seconds and once again you got to time them to make sure you get them first instead of your opponent
  • Some levels even have multiple armors around the map (some even have 3). That means that including the timing for the mega-health, veterans of the game will have 3-4 timings in their heads at all times while navigating around the map, reaching the correct spots at the correct timings, collecting weapons along the way.
  • All that, on top of the fact that you’ve got to battle an opponent everytime you meet him, having to switch to the correct weapon on the fly for the correct situation. For example railguns when he’s real far away, rocket launchers for causing splash damage, shotguns for close range attacks, grenade launchers to lay traps, etc.

In fact, this isn’t even a complete list of strategies one goes through when playing a game of Quake, each weapon has its own strategy and way to use it, each map has sweet spots and strategies you can use to your advantage. For example the railgun hits the enemy instantly but has a really long cool down time of around half a second to one second (yes that’s considered long in Quake) which will leave you vulnerable. The rocket launcher can help you reach higher places using a rocket jump, but you lose a substantial amount of health in the process. The plasma gun is pretty strong, but takes time to hit the enemy who can easily dodge the incoming bullets, etc.

There’s just so many things that a player has to keep track of, consider and evaluate within literally split seconds. Hanging in the air for less than half a second while in clear sight of your enemy usually means instant death from the railgun. It’s really hard to put in words how insanely difficult, and thus rewarding, this game is. On top of all the strategising, you still have to hone your accuracy at aiming and shooting, which require flicks of the wrist and finger-twitching mouse clicks.

The Revival

If Quake 3 was so great, why’d I stop playing it? Easy, because there weren’t enough people left (in my region especially) still playing that game. With Quake Live however, which is going to be a completely free, easy to install game, that looks set to change. It doesn’t hurt that Quake Live makes several improvements upon the old Quake 3 engine, for example having faster movement which only serves to make the game all the more fast-paced and thus all the more fun. Gamers who are used to FPSes like Counter Strike, Call of Duty, Battlefield, Team Fortress, etc will be in for a big shock if they ever try out this game. None of that camping, magical regenerating health, reloading crap here. Just an old-school fast paced frag fest unlike any other game has or will ever offer.

Here’s hoping to an imminent release date for Quake Live.

UPDATE: Quake Live is going open beta on the 24th of February! Without ANY Asian servers whatsoever! WTF! For information about it, read on here.

(Leave a comment about your opinion on Quake Live and FPSes nowadays as a whole)

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There’s been news recently about the victimless plane crash in the Hudson River. First of all let me say kudos to the pilot for somehow managing to land the plane safely on water. All 155 passengers on board were certainly lucky to have him as their pilot for that day.

The Hero of the Day

And as a sidenote and for the record, the pilot was 57-year-old Chesley Suleenberger III. It’s funny how news reports are talking about him over and over again about how he managed to save 155 people with his insane landing skills, and yet most reports merely refers to him as “the pilot”. Honestly, a man like this ought to deserve more recognition, he fricking saved 155 people from dying. HELLO?!

Annoying Reporters

Yes anyway, after landing the plane on water, the boats nearby came to help and eventually all passengers and crew were evacuated. And so the passengers finally get on to land, and who’s there to greet them? Nothing like a warm bunch of reporters to harrass you with questions:

Stupid Questions

This guy just went through a near death experience and the moment he gets back on to dry land you have to go and BOMBARD him with questions?! I mean he’s obviously still shaken from the whole experience and was shivering throughout the “interview” (I put interview in quotes because it was more of a let’s-annoy-the-heck-out-of-the-guy-who-almost-died-session) but yet reporters stuck to their mantra of annoying people as much as possible. Not only do they not give the guy a break, they ask completely pointless questions, like something along the lines of:

Annoying Reporter: How did you all get out?
Shaken Survivor: I don’t know man… I don’t know, by the luck of God I guess…
Annoying Reporter: No, how did you get out, the front, the back, the middle? (Yeah she asked if they got out through the middle)
Shaken Survivor: … Through the front

and

Another Annoying Reporter: How strong was it when you hit the water?
Shaken Survivor: It was pretty bad…

Simply WTF.

What in the world is the point of asking whether they got out through the front, the back, or (for crying out loud) the middle? Oh and what kind of question is “how strong was it?” How strong do you think it was when an effing aeroplane crashes into water? What’d you expect him to say?

“Oh it was a nice, soft landing, kudos to the pilot once again”

or

“Well we hit the water at a velocity of 4738495m/s, which in turn meant that the plane exerted a force of 47532N on the water, which in turn exerted 28473N upwards on the plane, so yeah, with a resultant force of 19059N (taking downards as positive), I’d say the landing was pretty bad.”

Why do these people persist on making life miserable for people like him, they don’t even let him finish his answers before cutting in with 5 of them asking different questions all at once while he’s in mid-sentence. Does it really matter whether they got out through the middle of the plane or not? Am I going to go:

“Oooh this article/news station is really good because they found out that the passengers got out through the front of the plane. How silly of me to think they might have gotten out through the middle or something *face palm*”

or

“Wow, I never knew that a plane crashing down into water would be a “pretty bad” impact. Thank you Oh-So-Brilliant reporter for asking such an insightful question”

Still…

Hudson Plane CrashDon’t get me wrong, I don’t exactly despise reporters for asking pointless questions all the time (after all most of them make a living out of asking pointless questions), but couldn’t they have the courtesy of asking their stupid questions AFTER the survivor has settled down, recovered from the shock, gotten extra layers of clothing on (seeing as how it was freezing cold), etc. Oh and while you’re at it, wouldn’t it be nice if you didn’t bombard the single survivor with like 10 questions at a time, let him actually finish his answers and sentences, and possibly not ask stupid questions (like if you got out of the plane through its middle).

Wait what am I saying, they’re reporters…

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Windows 7 DesktopSo despite not having installed Windows 7 beta the day it got leaked onto the Internet (I was too lazy to partition my iMac hard drive), I finally got around to installing it and finally running it, with much difficulty. I’m typing this now in Firefox on Windows 7 beta build 7000, and thus far it’s more or less a love/hate relationship with this OS. I’ve heard so much good stuff about this beta that I expected it to do wonders, unfortunately it seems my expectations might have been a tad bit too high.

A Whole New Taskbar

Reviewers all over the net have been gushing about their love for the new taskbar, some going so far as to saying it’s the “best of both worlds” from both the traditional Windows taskbar as well as Mac OSX’s iconic Dock. In my opinion, this new taskbar isn’t exactly the best that the taskbar could be. The traditional Windows taskbar was intuitive the first few times you used it, as was Mac OSX’s Dock. Windows 7′s taskbar on the other hand will take some getting used to.

For example, when using the new IE 8 beta, it displays thumbnail previews of every single open tab instead of having one thumbnail preview for the entire window, which a major plus point. However, this means that one cannot simply hit the IE icon in the taskbar and have it pop up with the last closed window. Instead, you have to hover your mouse over the icon (or click it), let the thumbnails surface, then click on the one you want to open. Either way you do it, it takes more time (because there’s a lag between the time you hover your mouse over the icon and when the thumbnails actually pop up) or more clicks (2 clicks + time taken to figure out which tab you last had open). Microsoft really needs to at least give the user the option to revert this simple act of “opening a minimised window” to how it was done in the past. I sent a feedback in to Microsoft about this behaviour, but I’m not quite sure if they’ll even bother about my feedback, seeing as how I’ve never seen any other person talk about it.

Windows 7 taskbar

UPDATE: This doesn’t only affect IE, but any application with multiple windows open. For example if you have your Firefox download box open alongside your usual browsing window, it’ll take you 2 clicks and longer to open your browser instead of simply clicking once on the taskbar. I’ve sent another feedback to Microsoft which I’ll post here soon in a separate post since it’s quite long.

Your Naggy OS

UAC nag screenFirst, the way so many other reviewers described the OS it seemed like Windows 7 finally stopped being the naggy OS that Windows Vista was, for example allowing users to toggle how stringent they wanted the naggy UAC to be. That sounds like a brilliant feature obviously, but in reality, the ability to toggle that setting isn’t really that useful at all. There are only 4 different levels available to choose from, and the system defaults to the second highest setting. However, the only difference between the default setting and the third highest setting is that the background applications no longer dim out, allowing you to interact with them. However, the naggy UAC screen still pops up at exactly the same frequency as the default setting, which makes this feature quite useless. The lowest security setting completely disables the naggy screen (which is what I’ve chosen) and I don’t even want to find out how naggy UAC becomes on the highest setting.

Really, I expected Microsoft to find some way to make it such that the naggy screen only pops up when a suspicious program is opened, instead of asking a user if he/she is sure he/she wants to do any action. Apparently, they finally realised that the OS should only confirm an action when it’s initiated by software instead of by the user (ie. it won’t ask you if you’re sure you want to open a program like, say, Notepad), which is what they should have thought of doing in Vista in the first place. However, I’m still suffering annoyances, and this is on the 2nd lowest level, when I try to install programs like Firefox. So for me, I’m just going to completely switch it off for now.

Why hide the menu?

Menu BarIf I’m not wrong, Vista did this as well, but I’m not a hundred percent certain seeing as how I’m coming from XP (I never bothered with Vista, and that’s a story for another time). In Windows 7, the traditional menu bar (no idea what it’s “officially” called) isn’t there on most Window applications. I’m referring to the one with the “File”, “Edit”, Tools”, “Help”, etc menu buttons. Windows XP had these permenantly visible no matter what application you’re using, however with Windows 7 it’s only permenantly visible in third party applications like Firefox. Stuff like Windows Live messenger and even Internet Explorer have the menu bar permenantly hidden. The only way to reveal it is to hit the Alt key or F10, which is pretty stupid.

Why in the world would Windows want to hide it by default? Even the most casual and technologically illiterate person has grown accustomed to searching for the menu bar at the top of the window, so if this is an attempt at making Windows more user friendly, it’s a huge step backwards. Not to mention it’s annoying for seasoned Windows users to have to hit a key first before being able to see it. I’m sure there’s some tweak available out there which will show the menu bar, but why have it hidden by default?

Not too shabby Redmond…

All in all though, Windows 7 is a really great operating system thus far, and the only reason why I’m listing such negative . Plenty of stuff is working, but minor graphical glitches and other small bugs are constant reminders that this is a still a beta. However, the gripes I listed above are definitely not related to it being a beta, but they’re stuff that are obviously planned for the final release. I really hope some of them gets changed, especially my first gripe.

Still, Windows 7 looks to be the OS that will finally get me off XP (and finally enter the world of DirectX 10).

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