So, I’ve recently started writing for DarkZero, a site about video games that covers news, reviews as well as articles. I stumbled upon it through N4G and really liked the setup, so after emailing them, I (surprisingly) got into the team over there. Really excited to be part of the staff.
Anyway, as my first piece over there, I decided to rant about how annoying gaming can get when you’re located in Asia. I’ve been wanting to write about this for a long time, but never really wanted to do so on a personal blog of mine since very few people would read it anyway. However, hopefully by writing about it over at DarkZero, it’ll gain a little more exposure.
Of course, the annoyances of being Asian in the online world hardly stops at gaming, there are a whole ton of other annoying things I’ve encountered throughout the years. But that’s a story for another time, for now, here’s a short excerpt from my post as well as a link to it.
Read more @ http://darkzero.co.uk/blog/what-its-like-to-be-an-asian-gamer-part-1/
Read MoreProblems Playing Online
The biggest example? Game servers. Every single time I refresh my server browser in practically any game, I’ll see dozens, if not hundreds, of USA servers available. Of course, living on the opposite side of the world means it’s impossible for me to play on those servers, seeing as how I’ll definitely have a ridiculously high ping. Of course, the same applies to UK servers as well, though there are probably slightly fewer servers available, but it’s still a substantial amount.
In contrast to Singapore, it’s a pain to search for game servers that give me a reasonable enough ping. And it’s not just small games that have insufficient Asian servers, I’m talking about the major, so called Triple-A titles that don’t have enough Asian servers as well. When Left 4 Dead was first released last year, I almost always had to host games locally just so that I could play without any latency. But then again, my computer itself then proceeds to lag because I’m hosting the game. It wasn’t until roughly a month later that a group of Singaporeans managed to sponsor a couple of servers for us to play properly. However, the demand for local servers was so high that they were almost always full as well and I had a hard time trying to play online.
For Team Fortress 2, I can count the number of servers available on 2 hands. Call of Duty 4: Modern Warfare? I can count the number of servers available on just 1 hand.
This problem isn’t just present in Singapore. For example if you went over to Game Tracker and searched for Call Of Duty: World at War servers:
Country
Population
Number of Servers
USA 303 million 1375 UK 60 million 505 In comparison:
Country
Population
Number of Servers
China 1.3 BILLION 8 Japan 127 million 5 Korea 47 million 4 Malaysia 25 million 1 Not to mention Japan and Korea are probably the two Asian countries with the most active gaming communities. Oh and at the time of this writing, only 1 out of the 8 Chinese servers have 29/38 people playing, the other 7 are completely empty.
Thus, you can see how frustrating it is for us to come online and see people discussing about how great the multiplayer aspect of a certain game is, yet we’re simply unable to enjoy them in the same way.

Luckily for me, I got lucky a few weeks ago and my post on “
So my exams are finally over, (hurrah) but I come back to find Apple introducing a new iPod shuffle.


Awhile back, I posted
For those who don’t know, I got into the Quake Live closed beta just this month after they decided to expand the player base. Unfortunately, there currently aren’t any Asian servers for Quake Live, and while that’s bound to change by the time Quake Live goes live (no pun intended), little ol’ me is stuck with 300ms ping in every single server thus far. It’s a pain I tell you, to have shotgun pellets take like forever to hit the wall and to watch your lightning gun beam bend and turn really slowly as you turn your mouse. It’s practically impossible to kill anyone, save for the random kills I get whilst spamming rockets away. Really, spamming rockets at every single thing you see (including walls and floors even if there’s no one there) is the only way to kill anybody with such great lag.
For some reason, games don’t do this any more, developers seemed to have stop bothering about fast paced FPSes for a looooooooong time. The two greatest FPSes to me? Quake 3, and the original Unreal Tournament, which was also released in 1999. For a decade, not a single other game has come close to offering the same level of excitement and tension these 2 games offered. Quake 4 was a complete failure in my opinion and it lost a lot of what made Quake 3 so much fun. Sure the single player campaign was fun, but the multiplayer aspect was a huge step backward. As for Unreal Tournament? They decided to ditch the fast paced, small scale gameplay and instead opted for a more Battlefield-esque shooter, having large fields of play and vehicles to boot.
Don’t get me wrong, I don’t exactly despise reporters for asking pointless questions all the time (after all most of them make a living out of asking pointless questions), but couldn’t they have the courtesy of asking their stupid questions AFTER the survivor has settled down, recovered from the shock, gotten extra layers of clothing on (seeing as how it was freezing cold), etc. Oh and while you’re at it, wouldn’t it be nice if you didn’t bombard the single survivor with like 10 questions at a time, let him actually finish his answers and sentences, and possibly not ask stupid questions (like if you got out of the plane through its middle).
So despite not having installed Windows 7 beta the day it got leaked onto the Internet (I was too lazy to partition my iMac hard drive), I finally got around to installing it and finally running it, with much difficulty. I’m typing this now in Firefox on Windows 7 beta build 7000, and thus far it’s more or less a love/hate relationship with this OS. I’ve heard so much good stuff about this beta that I expected it to do wonders, unfortunately it seems my expectations might have been a tad bit too high.
First, the way so many other reviewers described the OS it seemed like Windows 7 finally stopped being the naggy OS that Windows Vista was, for example allowing users to toggle how stringent they wanted the naggy UAC to be. That sounds like a brilliant feature obviously, but in reality, the ability to toggle that setting isn’t really that useful at all. There are only 4 different levels available to choose from, and the system defaults to the second highest setting. However, the only difference between the default setting and the third highest setting is that the background applications no longer dim out, allowing you to interact with them. However, the naggy UAC screen still pops up at exactly the same frequency as the default setting, which makes this feature quite useless. The lowest security setting completely disables the naggy screen (which is what I’ve chosen) and I don’t even want to find out how naggy UAC becomes on the highest setting.