— aka.spvn

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My 2 cents worth

PSP

UPDATE 1: Sony decided that “Hey! We don’t have enough multi-coloured PSPs already! Let’s introduce more!!!

UPDATE 2: Stupid Sony’s still trying to revamp the hardware apparently. Read on here to find out how stupid I think Sony is for doing this.

When the first generation PSP was first announced in 2003 and released in Japan in December of 2004, it seemed to be a gaming console sent from heaven. With hardware capable of pumping out almost PS2 quality graphics, wifi capability and hence support for online play, an in built browser, video player, music player, etc. And best of all, it was but a handheld console. With such wonderous statistics, it was no wonder the console’s launch in every region in the world was such a huge success, selling around 200,000 units on the very first day in many regions. Alas, as with so many other things, what sounds astounding on paper doesn’t translate into an astounding device.

PSP Picks Up Steam

In fact, the PSP had some relatively good launch titles, for example Ridge Racer, Dynasty Warriors, Lumines (which still remains one of my

  • Ridge Racer – A really fun and addictive arcade racer
  • Dynasty Warriors – For pure button mashing fun
  • Lumines – A puzzle game that debut as an unassuming PSP launch title, but still remains one of my favourite puzzle games of all time, not to mention it’s been ported to mobile phones, PS2 and the PC as well.
  • Need for Speed: Underground – A Need for Speed game as a launch title, need I say more?
  • NFL Street 2 Unleashed – A relatively fun “arcade” version of more traditional football games
  • Tony Hawk’s Underground 2 Remix

Most other regular consoles get launch titles of regular game consoles usually consist of current games ported to the console in question, plus a few more extra “crapware” games. The PSP though had an arguably strong launch lineup, because of the simple fact that it was almost impossible for developers to directly port games over to the PSP since it had a lot less horsepower. Despite that, many of the launch title games were pretty fun, especially when you consider how they’re meant for a handheld device and thus short bursts of arcady fun.

In the period of time after the release of the console, the PSP did seem to pick up some steam in terms of games. For example SOCOM was introduced into the PSP game library, offering a thus far unrivalled online shooter experience, for it allowed large groups of players to connect to an online game and play together. I personally loved the idea and played quite a bit of SOCOM online, because it did almost feel like one was playing any other online shooter, except this was on a handheld device. Still, being a relatively new game in the PSP library, it had its flaws, but seemed like an optimistic sign of what was to come for the PSP.

It Starts To Go Wrong

PSP gamesThen there were games like Syphon Filter, Wipeout, Coded Arms, Fifa games, Grand Theft Auto, Star Wars Battlefront, etc. The more “mainstream” games if you could call them that. Games that hardcore gamers would recognise, or would be interested in, those with 3D graphics and the ones that were supposed to deliver “near PS2 quality” graphics. Unfortunately, it was about this time that the flaws in the PSP became more an more apparent. It seemed the PSP simply wasn’t designed to play certain types of games well. For example, first person shooters were out of the question with the PSP’s single analog stick; third person games seemed likely, but the level of detail in the PSP’s graphics simply made them unplayable, especially with the dim screen; sports games were simply just ports of its console brethrens except with worse graphics and lacking features; strategy games were almost non-existant. The only games it seeemd to work well with were racing games (which get boring quickly especially when there are so many different versions of racing games out there), RPGs (of which good ones were far and few in between) and puzzle games (of which good ones are possible to develop for almost any kind of platform).

From then on, most of the PSP games that were released were of pretty low quality, and others seemed to be half hearted ports of the original ones. That’s not to say it didn’t have its bright moments, unfortunately most of them were just overlooked. Few people have experienced the thrill of riding down a mountain in the PSP’s version of SSX, or figured out one of “Exit’s” many puzzles (when I have to put a game’s name in quotes just to make sure people know it’s a game, that goes to show how overlooked some of these games were), watch one of Jeanne d’Arc’s captivating cutscenes or experience its story as well, or simply having loads of fun with LocoRoco. The PSP ports of the Lego games were probably the only games that were almost identical to their console counterparts, and they were pretty good as well, except that on a small screen, everything looks worse.

Then 2008 came…

In fact, 2008 was probably the best year the PSP had, and that’s saying something (which I’ll get on to in just awhile). It had plenty (in relative to previous years) quality titles.

  • N+ – A brilliant puzzle/platformer that everyone simply has to play
  • Final Fantasy VII: Crisis Core – A high quality RPG in a class of its own, not to mention a PSP exclusive game as well
  • God of War: Chains of Olympus – Another really high quality game, and its a God of War game to boot, yet another platform exclusive game
  • Star Wars: The Force Unleashed – I’d go so far so as to say that the PSP version was probably better than the XBOX360/PS3 version, taking into account that it’s on a handheld console
  • Lego Batman: The Video Game – As I already mentioned, a Lego game
  • Madden NFL ’09 – Another pretty decent port
  • Patapon – It was released in December of ’07, but only gained popularity in ’08
  • Pro Evolution Soccer – A much better soccer game on the PSP as compared to Fifa.

Sounds pretty good right? Though there were pretty fun games for the PSP in previous years, they were never of such high quality before. The PSP was beginning to look like a console that was full of potential.

Then suddenly, the games just stopped coming.

People say that summer is the prime time of movies, in that case, the holiday season is definitely the prime time for video games. Every holiday season (or at least the second half of the year), the major triple-A titles are hurriedly pushed through the door for all platforms. The PS3 got games like Resistance 2 and Little Big Planet, the Xbox 360 got Gears of War 2 and Fable 2. What did the PSP get? Zilch. Not a single game really worth playing. Except for games like Star Wars: TFU and N+, the PSP didn’t have much to offer this holiday season.

The Great PSP Game Drought

PSP games screenshotsI’ve stopped bothering about my PSP for a long time now, there simply isn’t much to play anymore. It seems like developers have completely given up on the console, or at least have given up trying to produce quality games for the PSP. That’s probably a wise business decision.

In the handheld console market now, there are really only 2 competitors, the Sony PSP and the Nintendo DS Lite, and the PSP is just getting completely beaten, trashed, owned, etc by the Nintendo DS because the DS caters to a wider audience. Thus it only makes sense that developers would turn their attention to other consoles.

What results is a maddening drought of games for the PSP. With so few developers left who have any faith in the PSP at all, we don’t even see the usual flow of “crapware” games for the PSP, all those games have gone to the DS as well, where even crapware games are able to fly off shelves as long as they’re about Barbie Princess or Spongebob. Most might say it’s a good thing there are so few low quality games, but the problem is that there are hardly any games worth playing now at all.

And it’s not just developers who are shying away from the PSP, critics aren’t responding favourably towards the PSP either. Since God of War, Final Fantasy and Star Wars, little to no hype has been generated for any other PSP game in recent times. Critics start up a PSP game expecting it to be lousy, and it obviously reflects in their scores because they rated a game based on the overall experience, which is never as good on a PSP as compared to other consoles. This meant that any game that got a 6 or 7 out of 10 was probably a pretty good game for the PSP already. The low scores for PSP games in general were partly responsible for driving potential PSP owners away from the device.

In fact, the Gamespot list of top 10 PSP games at the time of this writing is quite interesting (this list is generated based on how many times readers view news or anything related to a game in that day). Out of the 10 games, only 3 were released in recent times (after June 2008), 2 of them are yet to be released, while half of the list are relatively older games. That’s a stark difference as compared to other consoles, where all the games in the list are either relatively new games or ones that are still yet to be released. This goes to show how few games there are on the PSP that are worth playing at all. Oh and not to mention there are still PSP games from as far back as September that are still yet to be reviewed on Gamespot. And I’m not talking about games that no one cares about here, I’m talking about games like WWE Smackdown vs. Raw 2009, Lego Batman and Need for Speed Undercover. Yeah, all these triple-A titles have been pushed aside and it doesn’t seem like they’re ever going to be reviewed, because of the simple fact that they all belong on the PSP.

Just consider, the only 2 PSP exclusive games that receieved critical acclaim across the board that were released this year are Final Fantasy 7: Crisis Core and God of War: Chains of Olympus. The Final Fantasy series has always been a staple of Playstation consoles, developed by Square Enix. As for God of War? It was developed by Sony themselves, for their own console. When only Square Enix and Sony themselves are willing to invest time to develop quality PSP games while everyone else is shying away from the platform just 3 years after the device was introduced and even after 2 updates to the hardware, you know your console’s in trouble. And Sony knew that.

The BIG Solution

PSP 3000Sony’s answer to this problem? “Since the reason why it’s doing so badly is because of hardware sales, let’s introduce NEW hardware… AGAIN!” Hence, the birth of the PSP-3000, which besides a brighter screen and an in-built microphone, didn’t introduce much significant changes. Note, this is already the third generation PSP in just 3-4 years, in comparison, Nintendo only introduced a single reiteration of its original DS, the DS Lite, in 2006, and it’s still selling like hotcakes up till this day. Along with the new hardware, Sony introduced new features such as the PSN store which allowed users to download games off the internet onto their PSP.

My question to Sony is… What’s the point? What’s the point of introducing a new PSP just one year after the previous generation of PSPs when there’re still no games to play on it? What’s the point of having a microphone when people view a PSP as being a gaming device more than anything else? What’s the point of the online store when most of the games are still only available in physical form and like I said before, most aren’t worth playing anyway?

Did they really think a new console would help boost sales? Well sure, sale figures of the console did increase in the week the PSP 3000 was introduced, but the week after that, the figures immediately went back down to previous levels, and stayed there till the holiday season when all other consoles got an increase in number of units sold. In fact, both the PSP and the DS reached their peak in the same week (21st December 2008) and the DS sold three times the number of units the PSP sold, moving around 1.8 million units as compared to the PSP’s 600,000 or so.

So… What now?

facepalmThe answer to the PSP’s sorry state is so painfully obvious: Sony needs to attract more quality developers to the platform instead of trying to sell as many units as possible. If they continue trying to chase after the consumer with more hardware and software improvements, the PSP is going to die out faster than you can say “PSP-4000″  or “4th generation PSP”. As long as quality games start arriving for the PSP, consumers will tag along. Maybe, just maybe, Sony can revitalise the PSP.

However, no matter what they do, it might be too little to late. At the end of the 2008 holiday season and as we enter the new year, the DS holds 70% of the market share, with around 97 million units sold thus far. The PSP on the other hand has only sold around 43 million, holding just a third of the market. Furthermore, the PSP has always been known for shoddy games, and that legacy might be passed down to every other PSP game that’s going to come out. It’s the reason why so many quality PSP games like Jeanne D’Arc were overlooked over the years. With dwindling unit sales as well, there’s really little incentive for developers to start a quality game from scratch exclusively for this platform.

Sony better come up with a stroke of genius soon, maybe something like distributing a SDK that makes developing for the PSP even more easier or something like that (I’m no programmer, just taking a wild stab in the dark here). Regardless, whatever they do, they’d better do it well, and soon. And I mean really soon, before the PSP drowns among all the DS Lites.

Oh and then there’s still that teeny tiny problem of the DSi

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Apple LogoAt roughly 4am or so in the morning (Singapore time of course), Apple held what was going to be its final Macworld keynote. After more than 2 decades of releasing its brand new products at what is arguably the world’s largest Mac convention, it has finally decided that 2009 will be the last time they’ll participate in Macworld.

So I booted up my computer early this morning, hoping to hear about some great new stuff Apple was going to introduce, considering how this was going to be their last year and they’d want to go out with a big bang. At first, things seemed pretty cool, but I realised how boring the whole keynote was going to be halfway through.

Phill’s first and last Macworld keynote

Before I get into the keynote though, there’s one thing I want to say about Phil Schiller. In every single Macworld keynote in the past, Steve Jobs has always been the one to give the keynote. No matter how big or small the new products were, every single Mac fan couldn’t wait to watch Steve Jobs unveil it. So it was quite surprising that he wasn’t going to be doing it this year, instead handing it over to Phil Schiller. I have to say, the first few minutes Phil stepped on stage and began talking about how successful Apple stores all over the world were doing, he seemed, of all things, nervous, even as the crowd applauded his every announcement. I suddenly realised the reason why this small emotion was so starking, because this never happened with Steve Jobs. Steve basked in the audience’s applause, encouraged by it, and you could almost see his face glow with glee everytime the crowd applauded. It almost seemed like the same smugness and glow that he had at 1984′s Macworld when he introduced the first ever Macintosh. Alas, things were different with Phil. You could just tell he was a much more humble person on stage, accepting the crowd’s applause, but not exactly basking in it like Jobs usually does. After a few minutes though, he no longer had much of a problem of “stage fright” and did a pretty good job on stage.

As for the keynote itself? Here’re roughly a list of things Apple introduced:

  • iLife ’09
    • iPhoto ’09 has new features like face recognition and support for geotagging so you can organise photos according to where you take them
    • iMovie ’09 builds upon last year’s (terrible) version of iMovie, adding new features that’ll hopefully make it a more robust movie editing software (hopefully as good as iMovie ’06).
    • Instructional videos in Garageband that teach you how to play instruments. Extra $5 videos are sold where various artists teach you how to play simplified versions of their songs.
    • Apparently updated versions of iDVD and iWeb as well, but were not covered in keynote
  • iWork ’09
    • Pages has a new fullscreen view (ala WriteRoom), ability to sync tables with Numbers, so when you edit the table in Numbers, it will update the same one in Pages as well, dynamic outline feature similar to the sidebar you’d see in Microsoft Powerpoint and Keynote
    • Keynote has new transitions, plus “Magic Move”, which is really cool. You set up your 2 slides, and Keynote automatically transitions them for you using advanced transitions that wouldn’t be possible manually. Some new themes and charts, etc.
    • Keynote Remote, an application for iPod Touch/iPhones. Control slides via Wifi, advance slides by swiping, can even view next slide/presenter notes.
    • Numbers has new formulas/functions for more advanced users, table categories to organise tables by a certain column, etc.
  • iWork.com
    • an online portal that’s in beta stage for now. Users can upload documents and have others collaborate on the same document by sending them emails. Sound familiar? (I’ll get to that in a moment)
  • 17″ Macbook Pro
    • Unibody, plus all the standard stuff you’d expect in a Macbook Pro now. 3 USB ports, one Firewire 800 port. Up to 2.93 Intel Core 2 Duo, up to 8GB RAM, GeForce 9600M GT graphics card, etc.
    • The biggest thing? 8 hour battery life. Yeah, EIGHT hours.
  • iTunes
    • Songs now priced at $0.69, $0.99, $1.29. Obviously, older songs are going to be priced at $0.69 while new releases at $1.29.
    • All songs eventually going to be DRM-free (Hooray!), must pay to “upgrade” them and remove DRM (rip-off).
    • Download songs through 3G on iPhone

Macbook Pro

And… that’s it. Zero hardware updates, no earth shattering announcements (except perhaps 8 hours battery life). The most interesting things were probably the 8 hour battery life, Keynote Remote and iPhoto’s nifty new features. If your more interesting announcements are your very first announcement and an iPhone app that you cover for 2 minutes, you know your keynote is boring.

It seems like the market agreed as well, seeing as how Apple’s stock dipped slightly immediately following the keynote, which is to be expected I guess, considering how lackluster their FINAL keynote at Macworld was. The biggest announcement was probably the 8 hour battery life, which is really something to boast about. Hopefully this will force other laptop manufacturors to research batteries which have longer battery lives.

Other than that, the rest of the keynote was pretty lackluster. But 2 announcements really stand out as major letdowns: iWork.com and DRM free music.

Pay for Google Documents?

iWork and iLife

Honestly, I can’t imagine how many people will be willing to actually PAY for iWork.com. Phill stated that it’s currently free as it’s in open beta, but apparently it’s going to become a paid service when it’s out of beta, which is just stupid. Why? Because Google Documents has been offering the same service for ages now, for free. Sure, you can’t leave comments, and don’t have a “chatbox” in the sidebar with Google Documents, but that’s hardly a big deal, knowing how Apple will charge some exorbidant  fee for iWork eventually. Not to mention you can actually EDIT the documens (within the browser as well) using Google Docs while you can only leave notes/comments for others in iWork.com. And am I really the only one who noticed that you can’t even scroll through the whole document in iWork.com? You have to select the individual pages in the sidebar and thus can only view one page at a time. The only way to see the next page is to click on it in the sidebar instead of simply scrolling down. What kind of UI design is that?!

Pay to do what you want with YOUR music?

As for the new DRM free music, it’s really a waste of time. According to Apple, people who shop on the iTunes store have to PAY more just to get rid of DRM? Meaning they have to pay more just so that they can do whatever they want with a file they’ve already bought? What kind of logic is that?! Furthermore, many users’ libraries aren’t small, and at 30 cents per song (just to “upgrade” them), it amounts to a few hundred dollars for some users to get rid of the annoying DRM. Why we users have to pay more just to do what we want with a song is beyond me.

All in all, it’s sad to see Apple go out on a low note at their last ever Macworld keynote. We were all really expecting something more. Alas, it seems we’ll have to wait awhile longer for major annoucements. It’s just such a shame that Apple’s final Macworld keynote will go down in history as one of its most boring and disappointing ones.

And on a random note, seems like the Silent Keynote campaign was a  complete failure, considering how the crowd cheered at every small announcement.

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Quake Live Logo

According to the NDA (non-disclosure agreement), I (unfortunately) cannot discuss anything about the game with readers at all. Seeing as how I still want to be part of the closed beta, I’ll keep it that way until it expires (no idea when the NDA will expire though).

I will tell you this: it’s great thus far.

For those of you who don’t know, Quake Live was originally named Quake Zero when it was first announced back in 2007 by John Carmack. It’s basic code is going to be that of Quake 3, id Software’s game that was released to much fanfare all the way back in December of 1999, almost 10 years ago now. Yet, Quake 3 has undoubtedly got to be my most favourite game of all time. For some reason, even 10 years after its introduction, no other developer has bothered to emulate the style of gameplay that games like Quake 3 and even Unreal Tournament first created back in the day. The only game that came close thus far was Painkiller, an extremely underrated game with an amazing multiplayer component. Unfortunately, so few people play that game now.

Quake Live ScreenshotSure, after Quake 3, Raven Software released both Quake 4 and Enemy Territory: Quake Wars, and both those games Sucked with a capital S. Quake 4′s multiplayer component was so lackluster and boring as compared to Quake 3 that only its single player campaign was worth playing at all. While Enemy Territory: Quake Wars was so different from traditional games in the franchise that it didn’t feel like a Quake game at all. Rather it seemed to be trying to be a Battlefield clone, with large scale battles and such.

Quake has never (prior to the 4th version) been about large scale battles. They’ve been about what’s most imporatnt in shooters. Fast paced action that requires split second timing. And when I say split second timing, I mean it. A single second in Quake feels like such a long time, a person hanging in the air for half a second 20 feet away is more than enough time for you to switch to your railgun and put him out of his misery. The first Unreal Tournament captured this feel perfectly as well, which was why I loved it so much. Unfortunately, since then, the UT series has seem to gone the way of ET: QW, moving towards large scale battles and such.

There are many reasons why John Carmack and id Software chose to use Quake 3 as the base code for this new version of Quake. First of all, being a 10 year old game, it’s a great game to “distribute” through the web for free, because most likely practically anyone can run the game no matter how old their computer is (that is unless you’re still cooped up in your basement with a Pentium 2, but even then I suspect the game might still run pretty well).

Second of all, it’s a darn good game. John Carmack has specifically stated himself that it’s his favourite id Software game, while Fatal1ty (probably the most popular professional electronic sports player and an avid FPS gamer) places Quake 3 as his second favourite FPS game of all time (interestingly enough, Painkiller is his first). Having personally watched him win the now defunct CPL championships in Singapore 2 years ago where he was playing Painkiller, it’s not hard to understand why he loves the game so much. As I said before, Painkiller’s multiplayer component is highly underrated, it’s probably the best multiplayer FPS game besides Quake 3, though Quake does it better for me.

Quake Live Screenshot 2Anyway, back to Quake Live. It’s going to be a free game which will be released to everyone who has an internet connection when it’s done. The great thing about it is that besides being of such high quality, this game is going to be a “browser based” game to a certain extent. When I was chatting with another gamer in-game about how I wondered how they actually managed to make it fit in a browser, he remarked how every game should be like this. And rightfully so. Such a method of distributing the game removes the hassle of having to download hundreds of megabytes and then installing them, opening up a new program just to play it and all. It will definitely help introduce more casual gamers to the game of Quake with it being so easy to install and all, though I pity the new guy who comes in and starts getting owned by everyone else who’s been playing Quake 3 for almost a decade by now (literally).

With what I’m playing thus far, the game seems pretty stable even in closed beta, and that’s not surprising considering how they used an even earlier version of the game as a tournament game back in QuakeCon ’08 in August. You can even watch the entire 1V1 finals with commentary here.

If anyone were to ask me when I think Quake Live is going to be out, I honestly don’t know. There’re a few bugs to fix, but a lot of work is put into balancing both the maps and the weapons with a lot of changes being made and newer versions introduced. They’re going to test the servers soon to see how well they can handle the load and etc. So much work still needs to be done that even the developers themselves aren’t really sure when it’s going to be released, sticking to the age old line of “it’s done when it’s done”. But judging by how stable and fast the game currently is (I can run it at 100 FPS on average on a mid-range laptop), I wouldn’t be surprised if it had a 2009 release date.

Still, I hope it’s released ASAP, so that more people will finally realise what a true gem Quake 3 was, and still is to this day.

Small note: I edited the original Quake Live logo at the top, adding the red background and cleaning it up a bit.

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Quake Live Logo

As most can see, I’ve changed the theme on this blog, there are still a few kinks to work out, but I’ll get to them later. I booted up my computer this morning, planning on blogging about the changes in theme, when I stumbled across a much more important email.

There, in my Gmail inbox, lo and behold, a Quake Live beta key.

I signed up for the beta ages ago, and more or less forgot about it. I never expected the beta key to actually arrive since I’ve never really beta tested anything before. You have no idea how fast my heart was beating when I signed up for the beta account, I haven’t started playing yet but I will immediately after I finish this post.

For those who don’t know what’s Quake live, go visit its wiki page for now, I’ll post more about it later, including screenshots (if I’m allowed) and stuff like that. For now, I don’t have time, I’ve got frigging QUAKE LIVE to play.

Subscribe to my feed to keep up with my experiences with Quake Live :)

Note: Do NOT ask me for the software however, I will NOT give out the software itself even if it were possible. This is a closed beta for a very good reason. Please respect ID software’s decisions.

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WikipediaAs the season to be giving approaches and as everyone rushes to stores to buy presents for loved ones, we tend to forget that there are others that deserve our gifts as much as everyone else. Especially if it’s someone who you probably go to time and time again for help, whom millions of other people turn to, and yet he never asks for anything in return.

No, not Santa Claus, he has more than enough elves to help him. Rather, it’s a site that practically everyone takes for granted: Wikipedia. Unless you’ve been living under a rock, Wikipedia is an online encyclopedia which practically anyone at all can edit and add information to. This practically makes it the fastest growing and most rapidly updated encyclopedia in the world with millions and millions of “editors”. Just look at how quickly the entry on the Virginia Tech massacre grew in just 12 hours from absolutely nothing, into a pretty informative article.

That said, one really has to take everything posted on Wikipedia with a pinch of salt. While it is known for being one of the most convenient sites on the net to turn to for in-depth information about a certain topic, it also has the reputation for being really inaccurate at times. That’s hard to avoid, considering how even the average Joe who has access the the internet can pretty much mess around with any entry on Wikipedia any way he likes.

Despite that fact, many have undoubtedly wiled away countless hours among the pages of Wikipedia, clicking one article after another just for the sake of reading up about random facts and information. I’m sure I’m not the only one who does this, considering how 275 million people visit the site every month. Most people don’t realise the significance of numbers this big, but if you break it down:

  • 275,000,000 a month
  • 9,150,000 a day
  • 382,000 every hour
  • 6000 every minute
  • 100 every second

That’s right, on average, a hundred people visit Wikipedia every second, 24/7. While you were reading this very post, Wikipedia probably just received a few thousand hits. Despite being widely known as a pretty inaccurate source of news, it still remains one of the world’s most popular general reference work on the Internet.

Now, while Wikipedia has always been asking for donations through a “banner” of sorts at the top of every single page (which it never used to do in the past), a new banner has popped up in recent days in huge words which read “Please read: A Personal Appeal From Wikipedia Founder Jimmy Wales”. Upon clicking it, the user is directed to this article.

Wikipedia is different. It’s the largest encyclopedia in history, written by volunteers. Like a national park or a school, we don’t believe advertising should have a place in Wikipedia. We want to keep it free and strong, but we need the support of thousands of people like you.

I invite you to join us: Your donation will help keep Wikipedia free for the whole world.

This is the first time this has occured, which means Wikipedia really is suffering from the recent economic meltdown, a fact which really isn’t that impossible. Wikimedia, the organisation behind Wikipedia, is a non-profit organisation with only a handful of employees. However, their server costs must be astronomically high, considering how it has an Alexa traffic rank of 8. While that doesn’t directly translate into the site being the 8th most popular site, it sure comes close to that number.

With such high traffic and with every single user seeing Wikipedia’s plea at the top of every page, they have still been unable to reach their target of 6 million dollars in donations, falling roughly 1.7 million dollars short at the time of this writing. Just imagine, if every person who visits Wikipedia every month donates one cent, Wikipedia could easily reach its goal, with a million more dollars to spare.

I have no idea what better way to get word out about how important it is to contribute to this cause. Imagine if Wikipedia stops being free, or completely shuts down due to a lack of funds. Sure, it’s pretty inaccurate at times, but would anyone really want to see Wikipedia disappear forever?

Wikipedia is there when you need it – now it needs you.

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Will Smith Gives$122,500 to Scientology

He also gave a combined $122,500 to the Church of Scientology, broken into these donations: $67,500 to the New York Rescue Workers Detoxication Fund, $50,000 to the group’s Celebrity Center in Hollywood and $5,000 to ABLE, another Scientology offshoot. Smith and his wife have also supported a private school called New Village Academy they opened this fall in suburban Los Angeles that uses Scientology learning concepts.

via: http://www.huffingtonpost.com/2008/12/17/will-smith-gives-122500-t_n_151873.html

will smith.jpgSeriously, first Tom Cruise, now Will Smith. Is the cult of Scientology spreading through Hollywood like wildfire or something? Or do celebrities think is “hip” and “cool” to join a cult or something. Why do so many people still fall for the lie that is Scientology, despite tons of warnings on the internet. It’s been proven that Scientology is the cause of the deaths of several of its “worshippers”, but somehow the organisation still manages to slip through the arms of the law. Despite several movements by people in an attempt to warn others about the harm Scientology brings about, including the famous Annonymous, it seems like there are still people getting sucked into it.

Speaking of Annonymous though, where have they been lately. They started posting plenty of Youtube videos awhile ago, but at the time of this writing, their last video was 5 months ago, and the last login to the Annonymous channel was 4 months ago. Did something happen to them? Or did they merely get tired to making videos already.

At least some other anti-Scientology sites still seem to be up and running, and seems like the people there are still relatively active. Navigate to the Annonymous Youtube channel and look under “Interests and Hobbies” for a list of all of them.

And now, I’m beginning to regret spending money on that crappy movie, Hancock.

They are Anonymous, they are legion, they do not forgive, they do not forget, expect them.

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iPhone gameFirst introduced to much fanfare in January 2006, the iPhone has swept through the smartphone market, grabbing 30% of the US smartphone market share thus far. With the release of the 3G iPhone in even more countries in July 2008, it now has around 16% of the global smartphone market. Not bad for a phone that was released less than 2 years ago. Then again, it does have that symbolic “i” prefix that captures so many people’s attention. The iPod Touch was released not too long after the first iPhone and has already received an overhaul for a second generation iPod Touch. However, little is usually heard about it, since it’s usually subsumed under the “iPhone” category.

Not long after the iPhone was released, it was advertised as a handheld gaming “console” of sorts with entire advertisements devoted to showing of games on the iPhone. It’s not hard to understand why of course, on paper, the iPhone seems like a dream gaming device. Huge touchscreen, accelerometer, vibrating function, microphone, support for 3D graphics, etc. Being a pretty avid gamer, this was one of the things that attracted me to buying an iPod Touch last year (the iPhone wasn’t available here yet).

Initially, the games were really, really fun without a doubt. Racing games were controlled by tilting the iPod Touch, so many games just seemed so much more fun with the touchscreen, the graphics of some games were pretty good for a handheld device (Texas Hold’em). To top it all of, many of the games boasted an obviously high level of design and quality as a whole. In fact, I used my iPod Touch for games more often than for the iPod functions themselves (music, video, photos, etc) and I thought I’d never get bored with games on my iPod Touch.

Alas, the novelty wore off faster than you can say “Crash Bandicoot”.

After awhile, the idea of tilting your device to control a car on a race track just didn’t seem as exciting as before, you realise how badly the graphics are in some games, and even the novelty of the touchscreen wears off. In the end, you’ll be left wishing you had your PSP or DS in hand. Let’s face it, just because a device has a touchscreen and motion sensor really doesn’t mean much if the device wasn’t a 100% meant for games. Games have to adapt to fit the console and the result might not be pretty. For example, a touchscreen is cool no doubt, but everyone’s just used to playing video games with buttons. The accelerometer is interesting, but after awhile it gets kind of annoying trying to figure out how much you have to tilt the device for each maneuver. The touchscreen is infinitely fun at first, then you realise some games might even be better off with buttons or a cursor.

So really, what’s really driving the iPhone’s market for games is not that the games are good, but rather that they seem fun. Telling a friend that you race by tilting the device will inevitably make his eyes widen and his mouth drool with excitement. Let him play with it for awhile and he’ll pass it back to you eventually of his own accord, eyes not as wide, mouth not as wet.

You’re better off with a PSP or DS at the end of the day.

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PodcastAnyone who owns an iPhone or iPod Touch will undoubtedly know the 2.2 OS update finally got released a few days ago. There has been much speculation about it, especially about the feature which would allow users to download new episodes of their favourite podcasts directly onto their device through Wifi or 3G. In the past, one had to download the podcast on to the computer through iTunes and only after which sync them to the device. It sounds a lot more troublesome as compared to this new feature, but in reality, I’m thinking that I’ll stick with downloading my podcasts through iTunes for now.

My main gripe with it? For some reason the Wifi music store won’t let me open it  at all because it realises that I don’t live in the US (which is true) which is a real pain. Why? Not that I want to purchase music through my iPod, but rather, I can’t even access the Podcasts section of the program most of the time. Sometimes for some reason I can magically enter that category, but if I even try to search for any podcast, the program immediately kicks me back to the home screen stating that I don’t live in the US, thinking that I was trying to search for music.

For heaven’s sake what’s the problem with me opening the Music Store app anyway, I can do so in iTunes on my computer and even listen to those 30 second song previews, so why not let me do it on my iPod/iPhone as well? It’s not like I’d be breaking the law or anything by doing so. I would have expected Apple to at least have allowed non-US citizens to easily access the Podcast section, as there are many of us who don’t really care for the Music Store anyway, but would really like to download our podcasts directly on to our device rather than having to sync them with iTunes.

I managed to download a grand total of one podcast episode before I got so frustrated with the system that I just decided to give up on it.

PodcasterThere is an alternative out there though: Podcaster. It’s a third party app that got rejected by Apple awhile ago before 2.2 was released because it supposedly “duplicated a current feature of the iPhone”. I’ve only played around with it for awhile thus far, but it seems like a better version of the system Apple has introduced, though the search function is obviously bugged because I can’t find many popular podcasts. Still, there’s one pretty useful feature: the ability to stream podcasts. Regardless if they’re audio or video podcasts, podcaster gives you the option to stream them to your device instead of having to download the entire podcast. This is really convenient, especially when you’re surfing around for new podcasts and only want to see what the podcast is like. The only setback for most users: Podcaster can only be installed on a jailbroken iPhone/iPod Touch.

All in all though, I’ll ditch the idea of downloading podcasts directly to my iPod Touch for now and stick with iTunes. However, for others who rely heavliy on podcasts and aren’t US citizens, you might be a little let down by this new feature in the iPhone’s latest OS.

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Obama BidenSo, after resoundingly defeating John Mccain in the 2008 United States Presidential Elections, former presidential candidate Barrack Hussein Obama has now become president-elect. I won’t lie to you, I’ve been rooting for Obama for quite some time, but that’s really because I’m a Digg user and everything there is pro-Obama and anti-Mccain. Oh and not to mention anti-Palin, though probably with good enough reason.

In actual fact, I’ve never really bothered to keep up with the presidential elections, sure I know the names and just a tiny bit of their policies, but other than that I’ve really been more interested in the gossip about Palin and the like, much more entertaining for me. It’s not that I’m completely politically apathetic, but whoever the new president is won’t really have much significant impact for me. Most of the issues they argue about in debates mainly concern the American people, and being a non-US citizen, I just don’t feel the significance of their policies as much as an American would.

That said, if I were an American citizen, I’d most probably vote for Obama. He’s promising the most for the average citizen, tax cuts, etc. Though there’s one thing I worry about. He’s always promised that he’ll end the war in Iraq “responsibly”, what exactly that means, no one knows. Still, most people have definitely been caught up in his rhetoric, thinking “Mccain’s going to stay in Iraq forever, Obama’s theh only way out”. It’s hardly surprising of course, considering how he utters words like this:


Mccain: Americans Fine With Troops In Iraq For 10,000 Years

The title is mere sensationalism though, if people actually watch the video, he says something along the lines of how he’s fine with Americans staying in Iraq only if the bloodshed stops, which is reasonable enough. He states about how Americans don’t complain about troops being stationed in Germany, Japan and North Korea as well. However, he’s really got to be crazy if he thinks the troops themselves don’t mind being stationed in a foreign country. Still, he has a point that there really isn’t as much outcry over those troops simply because their lives aren’t in as much risk as those stationed in Iraq, that’s why he’s fine staying in Iraq for so long.

In comparison, Obama keeps stating that he’ll end the war in Iraq responsibly “within 16 months” as well as withdraw troops within that same time. However…

Under the Obama-Biden plan, a residual force will remain in Iraq and in the region to conduct targeted counter-terrorism missions against al Qaeda in Iraq and to protect American diplomatic and civilian personnel.

I don’t know how many people actually know about that, the way Obama’s rhetoric has been putting it across seems like he’s going to take them all out. Furthremore, no one really knows what will happen if most of the troops are withdrawn so quickly. The American lives that are being stationed there are really serving as a deterrance right now. Who knows what will happen if that deterrence disappears.

John MccainStill, Mccain’s on the losing end here. Most American citizens will no doubt vote for Obama with regards to this matter. Mccain’s the one who’s been supporting the war which cost more lives than 9/11 did and he wants them to remain there for an indefinite period until Iraq is stable enough. Oh and not to mention there’s that problem of the economy, which Mccain himself admits he has little experience with. Then there’s that issue of Palin……

On the whole, I’m still glad Obama got elected, as is 53% of the electorate, compared to Mccain’s 46%. His ability to inspire the American public just with his rhetoric counts for a lot by itself, while it won’t have any tangible ramifiations, it does a lot for their morale and will definitely benefit the country as a whole. His policies will aid the average working class American citizen and the fact that Americans are even willing to elect an African-American as the President of the United States speaks volumes by itself.

So congrats to President-Elect Obama, here’s hoping he will effect the change he’s promised.

I mean even if Mccain + Palin had gotten elected, I really don’t know if they could do a worse job than Bush…

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Google Logo

When Larry Page and Sergey Brin first invented Google as a research project, little did they know what an icon it would become. To think that a simple search engine could become one of the largest IT companies out there, catering to millions and billions each day. For many of us, regardless of whether we realise it or not, Google has become part of our lives.

Initially, Google was absolutely nothing, considered useless to many people and companies who preferred other search engines, such as Altavista. Altavista managed to sell the concept of how the web was a huge stack of millions of paper, while Altavista allowed one to pluck one piece out of those millions. The problem with this concept was that the piece of paper that was chosen would, more often than not, be a useless piece of paper because it had absolutely nothing to do with what the user wanted. As time went by, people slowly realised that Altavista might not be the answer to the growing need for an effective search engine, and it was now that everyone’s attention turned to Google’s advanced algorithm and Pagerank system, as it seemed to be the perfect solution. It turned out to be so. The Google search engine began to take the online world by storm during the early part of the millennium, as word spread of its awesome features and effectiveness.

More and more people began to switch over to using Google instead of other more common search engines such as Altavista or Yahoo, which were big players back then that everyone was using. However, slowly, one by one, more and more web users began to see the power and potential of Google, which ultimately led to it becoming the number 1 search engine on the web. Many were also attracted by the constant updates it was making during the early 2000s. For example in early 2003, Google acquired Blogger, thus offering a site where people could set up their blogs for free. It was also in 2004 when Google finally went public, with many people clamouring to get a share in the company. The move to go public only caused Google to strive for even greater products to introduce, for example introducing Gmail in the same year, offering a gigabyte of storage initially, but it’s grown to almost 3 gigabytes now. In 2005, Google introduced Google Docs and Spreadhseet, which are basically online replacements for Microsoft Word and Spreadsheet respectively and allows you to upload, open, edit and share .doc or .xls files. It still has plans up the pipes to introduce a presentations app to act as a replacement for Microsoft Powerpoint. Along the way, Google has continued to acquire even more companies, for example recently in 2006, Google completed a 1.65 billion dollar deal to acquire YouTube, the popular video sharing website, adopting it into it’s huge family of features. Even though Google is already largely considered to be one of the largest IT companies out there, worth billlions of dollars, it’s still not complacent, constantly updating all of its services, trying to make sure that they stay ahead of the crowd.

10 years since it was created, the face of Google has completely changed, especially so in the last 4 years after the company went public. Google is now far from a simple search engine, it offers a huge list of services, one which I wouldn’t know where to start from. Gmail, Adsense, Blogger, Google Docs and Spreadsheet, iGoogle, Picasa, Youtube, Google Desktop, Adsense, Adwords etc. The list goes on forever. Google has definitely become an integral part of the daily lives of millions of people around the world, offering the widest range of features of any site on the web. Nobody else can ever come close to offering services of a similar scope, as Google has built up the required infrastructure and what not over the years and is really the only one both capable and willing to provide such features for web users around the world.

Of course, quite a few other sites also offer somewhat similar similar features to what Google has to offer, so what makes Google so special? It’s usability. Google has always strived to make products with optimal usability for the user, allowing users to just get things done instead of having to bother with troubleshooting their email program. For example many sites all offer email accounts with large amounts of space, Google included, however what has really set Gmail apart from the others is it’s unrivaled speed and user interface that’s so much simpler and easier to use. Even Google’s own homepage is testament to this fact, as is one that I’m sure everyone is familiar with by now, considering how it’s the site where a few hundred million people start surfing the web from. It is an extremely minimalist page, that just gives you a search bar, which is basically what users just want. It hides all the additional power features it has deeper into the site, so that all people get to see is the Google logo, the search bar and a few other basic options. This allows for a very straightforward user interface, not to mention a page that loads incredibly fast. Google understood that once in awhile, downright simplicity is the way to go.

Have I mentioned they know how to have fun? If you want to know how to have fun, just drop by Googleplex and you’ll see what fun’s supposed to be like. “Googlers”, as they like to call themselves, absolutely love the company, why? They have free massages, free haircuts, a pool table, a swimming pool, are able to wear next to anything they want to work, they can bring they’re pets to work as long as coworkers don’t mind…. The list goes on. Googlers just have so much fun at work that they love the company and have no qualms with working. This culture has been largely promoted by the founders, Larry Page and Sergey Brin, themselves, who have appeared on stage wearing capes and whatnot. The general “fun” atmosphere at the Googleplex has definitely contributed to the wonderful products that have come out of that place.

Of course, it’s not all fun and games when we talk about Google, as it grows more and more powerful, many are worried that it’s becoming TOO powerful. Because of the huge database of information that it has in what’s been termed the “Google Grid”, some have even claimed that it could possibly be a national security threat, which is highly possible. The Googlebot is constantly crawling through the entire web, updating caches it has on every page, not to mention there are targetted ads in Gmail, which means that Google goes through your mail to look at what keywords they should use for the ads. While they do indeed claim that it’s purely for ad purposes, it is still uncomforting to know that someone, or rather something, is going through every single one of your mails. The amount of information that Google has amassed over the years is really frighteningly huge, and while it’s been responsible with this information thus far, it’s still worrying to even imagine what would happen if the entire Google Grid leaked out.

Others are also worried that Google might dominate the entire web if it carries on progressing at the rate that it currently is. Practically everyone who uses the internet nowadays relies on Google in one way or another, be it for it’s search engine or Youtube or Gmail. The steps it has taken to ensure that it continues to lead the industry has also worried many people, for example the acquisition of Youtube, which was actually quite unnecessary. However, that’s what happens when you have too much money, Google’s now searching for more power. That’s what’s worrying many people, that one day, everything we do on the web might be linked to Google in one way or another.

However, consumers now couldn’t care less. We’re just busy enjoying all the benefits that Google has to offer, which are manifold to say the least. Sure, some are worried about what could happen, but we simply don’t want to think about those things right now. We’d rather play pretend and act as if all is fine and alright. To consumers, the benefits that Google are offering outweigh the detriments that could possibly be incurred. Experts have of course realised what could possibly happen, but nobody listens to them of course, why listen when you can get 2.8 gigabytes of storage for your email and “Never have to delete another mail ever again” for free?

Still, there’s no doubt that currently more people love Google than hate it, and with good reason to. For the past few years Google has made all our lives so much easier, with their efficient search engine and amazing services. There have been skeptics of course, but as long as Google continues to be the responsible organisation that it’s always been thus far, I don’t see why this “fun” can’t continue.

(Note: this article was taken from my own previous website, randomusings.com which is now no longer existent. If you have any doubts that this content is mine, please just email me and I’ll show you proof. Originally written by me, spvn, May 2007)

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