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	<title>aka.spvn &#187; crysis</title>
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		<title>Why do Americans get all the cool stuff&#8230;</title>
		<link>http://akaspvn.com/2009/12/why-do-americans-get-all-the-cool-stuff/</link>
		<comments>http://akaspvn.com/2009/12/why-do-americans-get-all-the-cool-stuff/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 12:19:11 +0000</pubDate>
		<dc:creator>spvn</dc:creator>
				<category><![CDATA[Random Musings]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[OnLive]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://akaspvn.com/?p=535</guid>
		<description><![CDATA[It seems like OnLive is going to be released to the general public pretty soon despite all the skepticism towards it. Of course, when I say &#8220;general public&#8221;, it really means &#8220;the American public&#8221;. And as I said, there&#8217;s a bunch of skepticism as to how well and compelling this will really be. Personally, if [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-536" style="margin: 10px;" title="OnLive Logo" src="http://akaspvn.com/wp-content/uploads/2009/12/onlive_logo_black_background-282x300.jpg" alt="OnLive Logo" width="282" height="300" />It seems like OnLive is going to be released to the general public pretty soon despite all the skepticism towards it. Of course, when I say &#8220;general public&#8221;, it really means &#8220;the American public&#8221;. And as I said, there&#8217;s a bunch of skepticism as to how well and compelling this will really be. Personally, if I had the chance, I&#8217;d sign up for this service on day one. My computers are always so outdated (I&#8217;m typing this on a 3 year old iMac now, that takes like 10 seconds to open up Firefox mind you) and I don&#8217;t have a console (because my TV doesn&#8217;t even have a HDMI input), meaning there&#8217;re a bunch of games that I can&#8217;t play. Or rather every single game that&#8217;s been released within the last year can&#8217;t run on my computers. If only I had OnLive, everything would be so much better.</p>
<p>I have to admit I was pretty skeptical about this service when it was first announced, because it sounded too good to be true. Even now there arre people commenting that something like this can&#8217;t be fully realised for at least another 10 years. However, after watching the video below, I truly believe something like this is actually going to be possible within the next year or so. Reason being they&#8217;ve done so much technical stuff to surpass the current limits, not only that but they&#8217;ve also thought about the problems they&#8217;re facing from a new perspective.</p>
<p>For example the way OnLive basically works is that the game itself will run on they&#8217;re uber fast servers that can even run Cysis at max settings. Then, these computers will process whatever is supposed to be shown on screen, apply a video compression algorithm and what the user ultimately sees on his or her screen is essentially a video of what happened after each of their button presses.</p>
<p>Now such a thing would have been impossible in the pass due to current video compression techniques. Reason being they&#8217;re built to make each and every frame of the video look the way it should look. Meaning that if you pause a movie, the frame will show all the details perfectly, since a video is basically a bunch of images displayed one after another so when you pause a movie you&#8217;re basically staring at a single picture.</p>
<p>It would have been impossible to use such techniques to conduct live streaming of a video game, because the video would be too damn big. So what they&#8217;ve (somehow) done is to use a completely new video compression technique that makes the video look good while it&#8217;s in motion, reason being one would never actually &#8220;pause&#8221; a video game. Thus, while the game itself will look good when it&#8217;s playing, if you went and paused the video that&#8217;s being streamed to your computer screen, the resulting frame might or might not look good, as there&#8217;ll be packet losses along the way and stuff. However, this isn&#8217;t a problem at all since the video of the game will never actually be paused, thus solving the problem.</p>
<p>Pure genius honestly.</p>
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<p>How do I know all this? From the presentation the CEO of OnLive gave to a group of students at the University of Colombia. It&#8217;s 48 minutes long, but it&#8217;s really informative about the service itself, and shows you how the many obvious problems they faced were ultimately solvable.</p>
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