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PSP

UPDATE 1: Sony decided that “Hey! We don’t have enough multi-coloured PSPs already! Let’s introduce more!!!

UPDATE 2: Stupid Sony’s still trying to revamp the hardware apparently. Read on here to find out how stupid I think Sony is for doing this.

When the first generation PSP was first announced in 2003 and released in Japan in December of 2004, it seemed to be a gaming console sent from heaven. With hardware capable of pumping out almost PS2 quality graphics, wifi capability and hence support for online play, an in built browser, video player, music player, etc. And best of all, it was but a handheld console. With such wonderous statistics, it was no wonder the console’s launch in every region in the world was such a huge success, selling around 200,000 units on the very first day in many regions. Alas, as with so many other things, what sounds astounding on paper doesn’t translate into an astounding device.

PSP Picks Up Steam

In fact, the PSP had some relatively good launch titles, for example Ridge Racer, Dynasty Warriors, Lumines (which still remains one of my

  • Ridge Racer – A really fun and addictive arcade racer
  • Dynasty Warriors – For pure button mashing fun
  • Lumines – A puzzle game that debut as an unassuming PSP launch title, but still remains one of my favourite puzzle games of all time, not to mention it’s been ported to mobile phones, PS2 and the PC as well.
  • Need for Speed: Underground – A Need for Speed game as a launch title, need I say more?
  • NFL Street 2 Unleashed – A relatively fun “arcade” version of more traditional football games
  • Tony Hawk’s Underground 2 Remix

Most other regular consoles get launch titles of regular game consoles usually consist of current games ported to the console in question, plus a few more extra “crapware” games. The PSP though had an arguably strong launch lineup, because of the simple fact that it was almost impossible for developers to directly port games over to the PSP since it had a lot less horsepower. Despite that, many of the launch title games were pretty fun, especially when you consider how they’re meant for a handheld device and thus short bursts of arcady fun.

In the period of time after the release of the console, the PSP did seem to pick up some steam in terms of games. For example SOCOM was introduced into the PSP game library, offering a thus far unrivalled online shooter experience, for it allowed large groups of players to connect to an online game and play together. I personally loved the idea and played quite a bit of SOCOM online, because it did almost feel like one was playing any other online shooter, except this was on a handheld device. Still, being a relatively new game in the PSP library, it had its flaws, but seemed like an optimistic sign of what was to come for the PSP.

It Starts To Go Wrong

PSP gamesThen there were games like Syphon Filter, Wipeout, Coded Arms, Fifa games, Grand Theft Auto, Star Wars Battlefront, etc. The more “mainstream” games if you could call them that. Games that hardcore gamers would recognise, or would be interested in, those with 3D graphics and the ones that were supposed to deliver “near PS2 quality” graphics. Unfortunately, it was about this time that the flaws in the PSP became more an more apparent. It seemed the PSP simply wasn’t designed to play certain types of games well. For example, first person shooters were out of the question with the PSP’s single analog stick; third person games seemed likely, but the level of detail in the PSP’s graphics simply made them unplayable, especially with the dim screen; sports games were simply just ports of its console brethrens except with worse graphics and lacking features; strategy games were almost non-existant. The only games it seeemd to work well with were racing games (which get boring quickly especially when there are so many different versions of racing games out there), RPGs (of which good ones were far and few in between) and puzzle games (of which good ones are possible to develop for almost any kind of platform).

From then on, most of the PSP games that were released were of pretty low quality, and others seemed to be half hearted ports of the original ones. That’s not to say it didn’t have its bright moments, unfortunately most of them were just overlooked. Few people have experienced the thrill of riding down a mountain in the PSP’s version of SSX, or figured out one of “Exit’s” many puzzles (when I have to put a game’s name in quotes just to make sure people know it’s a game, that goes to show how overlooked some of these games were), watch one of Jeanne d’Arc’s captivating cutscenes or experience its story as well, or simply having loads of fun with LocoRoco. The PSP ports of the Lego games were probably the only games that were almost identical to their console counterparts, and they were pretty good as well, except that on a small screen, everything looks worse.

Then 2008 came…

In fact, 2008 was probably the best year the PSP had, and that’s saying something (which I’ll get on to in just awhile). It had plenty (in relative to previous years) quality titles.

  • N+ – A brilliant puzzle/platformer that everyone simply has to play
  • Final Fantasy VII: Crisis Core – A high quality RPG in a class of its own, not to mention a PSP exclusive game as well
  • God of War: Chains of Olympus – Another really high quality game, and its a God of War game to boot, yet another platform exclusive game
  • Star Wars: The Force Unleashed – I’d go so far so as to say that the PSP version was probably better than the XBOX360/PS3 version, taking into account that it’s on a handheld console
  • Lego Batman: The Video Game – As I already mentioned, a Lego game
  • Madden NFL ’09 – Another pretty decent port
  • Patapon – It was released in December of ’07, but only gained popularity in ’08
  • Pro Evolution Soccer – A much better soccer game on the PSP as compared to Fifa.

Sounds pretty good right? Though there were pretty fun games for the PSP in previous years, they were never of such high quality before. The PSP was beginning to look like a console that was full of potential.

Then suddenly, the games just stopped coming.

People say that summer is the prime time of movies, in that case, the holiday season is definitely the prime time for video games. Every holiday season (or at least the second half of the year), the major triple-A titles are hurriedly pushed through the door for all platforms. The PS3 got games like Resistance 2 and Little Big Planet, the Xbox 360 got Gears of War 2 and Fable 2. What did the PSP get? Zilch. Not a single game really worth playing. Except for games like Star Wars: TFU and N+, the PSP didn’t have much to offer this holiday season.

The Great PSP Game Drought

PSP games screenshotsI’ve stopped bothering about my PSP for a long time now, there simply isn’t much to play anymore. It seems like developers have completely given up on the console, or at least have given up trying to produce quality games for the PSP. That’s probably a wise business decision.

In the handheld console market now, there are really only 2 competitors, the Sony PSP and the Nintendo DS Lite, and the PSP is just getting completely beaten, trashed, owned, etc by the Nintendo DS because the DS caters to a wider audience. Thus it only makes sense that developers would turn their attention to other consoles.

What results is a maddening drought of games for the PSP. With so few developers left who have any faith in the PSP at all, we don’t even see the usual flow of “crapware” games for the PSP, all those games have gone to the DS as well, where even crapware games are able to fly off shelves as long as they’re about Barbie Princess or Spongebob. Most might say it’s a good thing there are so few low quality games, but the problem is that there are hardly any games worth playing now at all.

And it’s not just developers who are shying away from the PSP, critics aren’t responding favourably towards the PSP either. Since God of War, Final Fantasy and Star Wars, little to no hype has been generated for any other PSP game in recent times. Critics start up a PSP game expecting it to be lousy, and it obviously reflects in their scores because they rated a game based on the overall experience, which is never as good on a PSP as compared to other consoles. This meant that any game that got a 6 or 7 out of 10 was probably a pretty good game for the PSP already. The low scores for PSP games in general were partly responsible for driving potential PSP owners away from the device.

In fact, the Gamespot list of top 10 PSP games at the time of this writing is quite interesting (this list is generated based on how many times readers view news or anything related to a game in that day). Out of the 10 games, only 3 were released in recent times (after June 2008), 2 of them are yet to be released, while half of the list are relatively older games. That’s a stark difference as compared to other consoles, where all the games in the list are either relatively new games or ones that are still yet to be released. This goes to show how few games there are on the PSP that are worth playing at all. Oh and not to mention there are still PSP games from as far back as September that are still yet to be reviewed on Gamespot. And I’m not talking about games that no one cares about here, I’m talking about games like WWE Smackdown vs. Raw 2009, Lego Batman and Need for Speed Undercover. Yeah, all these triple-A titles have been pushed aside and it doesn’t seem like they’re ever going to be reviewed, because of the simple fact that they all belong on the PSP.

Just consider, the only 2 PSP exclusive games that receieved critical acclaim across the board that were released this year are Final Fantasy 7: Crisis Core and God of War: Chains of Olympus. The Final Fantasy series has always been a staple of Playstation consoles, developed by Square Enix. As for God of War? It was developed by Sony themselves, for their own console. When only Square Enix and Sony themselves are willing to invest time to develop quality PSP games while everyone else is shying away from the platform just 3 years after the device was introduced and even after 2 updates to the hardware, you know your console’s in trouble. And Sony knew that.

The BIG Solution

PSP 3000Sony’s answer to this problem? “Since the reason why it’s doing so badly is because of hardware sales, let’s introduce NEW hardware… AGAIN!” Hence, the birth of the PSP-3000, which besides a brighter screen and an in-built microphone, didn’t introduce much significant changes. Note, this is already the third generation PSP in just 3-4 years, in comparison, Nintendo only introduced a single reiteration of its original DS, the DS Lite, in 2006, and it’s still selling like hotcakes up till this day. Along with the new hardware, Sony introduced new features such as the PSN store which allowed users to download games off the internet onto their PSP.

My question to Sony is… What’s the point? What’s the point of introducing a new PSP just one year after the previous generation of PSPs when there’re still no games to play on it? What’s the point of having a microphone when people view a PSP as being a gaming device more than anything else? What’s the point of the online store when most of the games are still only available in physical form and like I said before, most aren’t worth playing anyway?

Did they really think a new console would help boost sales? Well sure, sale figures of the console did increase in the week the PSP 3000 was introduced, but the week after that, the figures immediately went back down to previous levels, and stayed there till the holiday season when all other consoles got an increase in number of units sold. In fact, both the PSP and the DS reached their peak in the same week (21st December 2008) and the DS sold three times the number of units the PSP sold, moving around 1.8 million units as compared to the PSP’s 600,000 or so.

So… What now?

facepalmThe answer to the PSP’s sorry state is so painfully obvious: Sony needs to attract more quality developers to the platform instead of trying to sell as many units as possible. If they continue trying to chase after the consumer with more hardware and software improvements, the PSP is going to die out faster than you can say “PSP-4000″  or “4th generation PSP”. As long as quality games start arriving for the PSP, consumers will tag along. Maybe, just maybe, Sony can revitalise the PSP.

However, no matter what they do, it might be too little to late. At the end of the 2008 holiday season and as we enter the new year, the DS holds 70% of the market share, with around 97 million units sold thus far. The PSP on the other hand has only sold around 43 million, holding just a third of the market. Furthermore, the PSP has always been known for shoddy games, and that legacy might be passed down to every other PSP game that’s going to come out. It’s the reason why so many quality PSP games like Jeanne D’Arc were overlooked over the years. With dwindling unit sales as well, there’s really little incentive for developers to start a quality game from scratch exclusively for this platform.

Sony better come up with a stroke of genius soon, maybe something like distributing a SDK that makes developing for the PSP even more easier or something like that (I’m no programmer, just taking a wild stab in the dark here). Regardless, whatever they do, they’d better do it well, and soon. And I mean really soon, before the PSP drowns among all the DS Lites.

Oh and then there’s still that teeny tiny problem of the DSi

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For those who don’t know, I’m at avid user of digg.com (it’s not without its flaws though, but that’s a story for another time), and a few days ago I stumbled across an article on digg titled “Top 10 reasons I don’t care about today’s gaming“. Disregarding the grammatically incorrect title, it seemed like an interesting article.

Among the first few paragraphs (right before the list actually starts), the author wrote:

And just to clarify, this is all my opinion, so don’t get worked up about it (glares at the users of Digg.com… ‘OMG U SUK UR LIST SUX UR ON CRACK!’)

Knowing how immature some digg users could be, I sympathised with him… but then I read the article.

After which, I posted the following comment on digg, which I’ll use here (slightly edited) because it’s really all I want to say:

Initially when he started complaining about how Digg users were irritating for calling him an idiot, I was thinking I’d agree with him by the end of the article because I’ve seen how bad some comments on digg are.

After going through the entire article, the first comment (That guy is an idiot, why was this article even submitted?) needs to be dugg up A LOT more. And so that he doesn’t post an update to the post going “AHA DIGG USERS ARE STILL FLAMING ME, THE STUPID IDIOTS WHO COMPLAIN FOR NOTHING”, I’m gonna try and prove why SOME (note, not ALL, I do agree with some parts of what he said) were utter crap:

(Please keep in mind this was a one-off comment, hence the sloppy writing and pretty biased tone)
——-Start of comment——–
10) Too many good old games
Ok, he has a point there I guess. Personally, I’ve never played old games (I’m only 17), but I don’t doubt some of them are good, looking at how much love some are given. However, is this REALLY a credible reason for not caring about new games? Does the fact that old games are good = new games suck? He stated Halo 2 as one of the “old franchises”, did he ever bother to try Halo 3? Or any other good game out nowadays actually.

Fact is technology has reached a point where there’s just more stuff in games nowadays, eg. Open world games. Sure you could consider GTA 3 an “old game”, but face it, GTA 4 kicks ass.

9) Way too complex

This entire point only focuses on the PS3 (at least that’s what I think, I personally don’t own any current gen consoles, and not because I don’t want to), if I’m wrong someone please correct me. But from what I’ve heard, only the PS3 really requires you to install games.

And even if it wasn’t the case, if the game is good enough, I’m sure most people would be willing to wait for awhile longer to start playing it. So you’re telling me that because you need to wait to install games, you’ll gladly pass on games that might go on to become classics in the future? And only when they become classics will you check them out?

8) Memory cards

I actually agree with this part, the ability to bring my latest save file of Final Fantasy or whatever game to my friend’s house who has a PS2 as well as the game itself to show off to him how cool my characters are is great fun. My only gripe with Mem cards are the small storage space. IMHO, mem cards would probably have been a good idea to add to the current gen consoles. Portability rules.

As for the author, you seriously think you’re going to run out of space because of game save files on a HD?

7) WiiMusic

Do I really need to explain how stupid this point is? How does the release of a (supposedly) crappy game, which you yourself admit was released at the wrong time, contribute to you not wanting to check out newer games? How does that even make sense?!

“Stupid game got released at the wrong time, everyone hates it…. I SHOULD STOP CARING ABOUT NEW GAMES.”

6) ‘Hardcore’ and ‘Casual’

He’s actually stereotyping the 2 categories himself. Only other idiots think that Casual games don’t belong to a “hardcore gamer” library, no one’s even saying that’s the case. Every single gamer (hardcore or not) has definitely spent some time with an online flash game or something like that.

Besides, the logic here doesn’t make sense again.

“People stereotype hardcore and casual gamers…. GAMES NOWADAYS SUCK.”

5) Online

Some games were MEANT to be played online. So you’re not happy that a game doesn’t have enough single player content and you usually only play single player stuff? THEN DON’T BUY THAT PARTICULAR GAME! DUH!

oh and I quote

“Either give me a good game with no online capabilities, or a good game with online capabilities. I don’t really care which.”

If you “don’t care which”, then why is this even an issue?!

4) Casual gaming

Have you even TRIED casual games? World of Goo anyone? And what’s the problem with casual games? There are more than enough “hardcore” games out there for YOU, so now what,

“There are so many casual games out there and I don’t like them… I SHOULD STOP CARING ABOUT ALL GAMES”.

3) Cost

Ok here, I completely agree, game prices are definitely going up, but if the game is quality enough, I’d still be willing to buy it. But for this point I can see his reasons for not liking newer games. But seriously, not caring about games just because of their cost? Good luck catching up in the future when all these games become classics and their prices drop low enough for your budget.

2) Console problems

True, the RROD epidemic is unprecedented, so I can see why you are irritated with the new consoles. But may I please inform you of this “console” that has been around for ages called the PC? Sure not all games run on it, but it’s still a worthwhile platform to play some of the latest, good games that come out on the PC as well. But besides that, surely you can still learn to at least appreciate the new games without actually playing them? Flat out ignoring what are going to become classics in the future is plain dumb.

1) Lack of games!

Someone PLEASE help me on this one, I am soooo lazy to list all the good games that have come out in the last 5 years. THERE ARE SO MANY. He’s obviously not looking hard enough for good games… or he’s just been hiding under a rock. Just a few games I can think of off the top of my head:

  1. GTA IV
  2. Halo 3
  3. Left 4 Dead
  4. Call of Duty 4: Modern Warfare
  5. Fallout 3
  6. Bioshock
  7. Gears of War
  8. Metal Gear Solid 4
  9. Team Fortress 2
  10. Portal

and many, many, many more.

——-End of comment——–

All in all, there’s really no reason to at least completely give up on keeping up with the latest games, you might not like all of them, but the technology itself is something to marvel at. Sure we had Super Mario, Zelda, etc in the past, but even if you disregard the improvement in graphics, developers have learned how to develop better gameplay, provide a more engaging story than saving a princess from Bowser, and have created open worlds previous thought impossible.

Games of the past will always remain classics, but games of today are going to become classics of the future.

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